Autor: |
Denis B. Smirnov, Boris S. Grigoriev, Sergey Yu. Belyaev |
Rok vydání: |
2002 |
Předmět: |
|
Zdroj: |
SPIE Proceedings. |
ISSN: |
0277-786X |
DOI: |
10.1117/12.456292 |
Popis: |
The article is devoted to the solution of kinematic equations that are used for modeling the motion of mechanical objects in virtual reality systems. The components of a quaternion are taken as kinematic parameters. The numerical methods that conserve the quaternion norm are constructed starting from the finite rotation formula. To compare different methods the problem of regular precession of an axisymmetric rigid body (the exact solution of which is known) is considered. |
Databáze: |
OpenAIRE |
Externí odkaz: |
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