Autor: |
Camila Souza Miranda, Joyce Xavier Muzzi de Gouvêa, Maria Elisa Pimentel Piemonte, Amélia Pasqual Marques, Tatiana de Paula Oliveira, Danielle Borrego Perez |
Rok vydání: |
2015 |
Předmět: |
|
Zdroj: |
REHAB |
Popis: |
Objectives: Despite the recent enlargement in the usage of Virtual Reality environments for rehabilitation in Stroke, the potential for transference/generalization of gains to similar task performed in real environments remains uncertain. Thus, the purpose of this study was to verify the transference/generalization of gains obtained by training in Virtual Reality environments (VR) to similar balance tasks in real environment in patients with chronic sequels of Stroke. Participants: Twenty-nine chronic stroke patients. Interventions: Three sessions of balance training in VR using five games from Nintendo Wii Fit™ for experimental group (EG). Verbal orientation about falls preventions for control group (CG). Main outcome measures: The transference/generalization of gains obtained in VR training was assessed through performance in four balance tests with similar demand than games using a force plate in two assessment time points: at baseline (BA) and at end of study (EA). Results: The ANOVA for repeated measure showed that there were statistically significant improvements for all trained games after the training. However, there were no statistical significant differences in the balance tests performance between BA and EA, for both groups. Conclusions: Patients with chronic sequels with stroke were unable to transfer/generalize the gains obtained in VR to similar balance tasks performed in real environment. |
Databáze: |
OpenAIRE |
Externí odkaz: |
|