Household Survival

Autor: Axel Faes, Matthijs Kaminski, Kashyap Todi, Brent Berghmans
Rok vydání: 2016
Předmět:
Zdroj: CHI Extended Abstracts
DOI: 10.1145/2851581.2890372
Popis: Generic multi-button controllers are the most common input devices used for video games. In contrast, dedicated game controllers and gestural interactions increase immersion and playability. Room-sized gaming opens up possibilities to further enhance the immersive experience, and provides players with opportunities to use full-body movements as input. We present a purpose-centric approach to appropriating everyday objects as physical game controllers, for immersive room-sized gaming. Virtual manipulations supported by such physical controllers mimic real-world function and usage. As a proof-of-concept, we present a 'Tower Defense' styled game, that uses four everyday household objects as game controllers, each of which serves as a weapon to defend the base of the players from enemy bots. Players are provided with: 1) a broom to sweep away enemy bots directionally; 2) a fan to scatter them away; 3) a vacuum cleaner to suck them; 4) a mouse trap to destroy them. Each controller is tracked using a motion capture system. A physics engine is integrated in the game and ensures virtual objects act as if they are manipulated by the actual physical controller, thus providing players with an immersive gaming experience.
Databáze: OpenAIRE