Household Survival
Autor: | Axel Faes, Matthijs Kaminski, Kashyap Todi, Brent Berghmans |
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Rok vydání: | 2016 |
Předmět: |
Multimedia
Computer science 05 social sciences ComputingMilieux_PERSONALCOMPUTING 020207 software engineering 02 engineering and technology computer.software_genre Motion capture Human–computer interaction 0202 electrical engineering electronic engineering information engineering Immersion (virtual reality) 0501 psychology and cognitive sciences Physics engine computer 050107 human factors |
Zdroj: | CHI Extended Abstracts |
DOI: | 10.1145/2851581.2890372 |
Popis: | Generic multi-button controllers are the most common input devices used for video games. In contrast, dedicated game controllers and gestural interactions increase immersion and playability. Room-sized gaming opens up possibilities to further enhance the immersive experience, and provides players with opportunities to use full-body movements as input. We present a purpose-centric approach to appropriating everyday objects as physical game controllers, for immersive room-sized gaming. Virtual manipulations supported by such physical controllers mimic real-world function and usage. As a proof-of-concept, we present a 'Tower Defense' styled game, that uses four everyday household objects as game controllers, each of which serves as a weapon to defend the base of the players from enemy bots. Players are provided with: 1) a broom to sweep away enemy bots directionally; 2) a fan to scatter them away; 3) a vacuum cleaner to suck them; 4) a mouse trap to destroy them. Each controller is tracked using a motion capture system. A physics engine is integrated in the game and ensures virtual objects act as if they are manipulated by the actual physical controller, thus providing players with an immersive gaming experience. |
Databáze: | OpenAIRE |
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