Gamification in the Learning Community for Culinary Basics Course at Higher Education

Autor: Meyliana, Dwi Ferdiyatmoko Cahya Kumoro, Winanti, Francisca Sestri Goestjahjanti, Ford Lumban Gaol, Harjanto Prabowo
Rok vydání: 2021
Předmět:
Zdroj: 2021 International Conference on ICT for Smart Society (ICISS).
Popis: This paper discusses basic culinary learning in universities using gamification techniques. The learning objectives are carried out to improve maximum learning outcomes, create a sense of pleasure and joy (satisfaction), and increase motivation. Although the author realizes that gamification is not the only learning technique that must be applied. The success of learning can be influenced by various factors including the internal factors of students and lecturers which until now have become the most important factors. Apart from the curriculum, social environment, and methods used, gamification is an alternative to produce maximum value, satisfaction, and motivation. The gamification technique is done by dividing students into several groups, each group consisting of 4 to 6 students. Each half-semester group is given learning by conventional methods and the next half-semester is given learning by gamification. Both will be evaluated through the results of the assessment in the form of statistics. The results obtained by using gamification on average have 10 to 20 points better than conventional methods. Students and lecturers become satisfied, motivated and get maximum test scores and they become more creative and innovative due to direct student involvement and fast interaction between lecturers and students.
Databáze: OpenAIRE