Popis: |
The anaglyph is a widely overlooked method of viewing three-dimensional images on any colored display. This is done by selectively filtering the image through colored lenses. Despite the simplicity of this system, the approach to designing anaglyph images remained largely empirical until a recent mathematical analysis by Eric Dubois. While the methods shown in the said work create good anaglyphs, they still exhibit a large amount of retinal rivalry which makes anaglyphs uncomfortable to view. This paper tackles modifications to the said approach to tackle several anaglyph issues, namely ghosting, retinal rivalry, and color reproduction, simultaneously. Subjective testing showed an improvement in viewer acceptance of images designed using the proposed method. |