Assessment literacy through serious games in virtual learning environments
Autor: | Jaione Cubero-Ibáñez, María Soledad Ibarra-Sáiz, Gregorio Rodríguez-Gómez |
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Rok vydání: | 2017 |
Předmět: |
Higher education
Computer science business.industry media_common.quotation_subject 05 social sciences 050301 education Computer-assisted web interviewing Literacy Blended learning Perception 0502 economics and business Pedagogy ComputingMilieux_COMPUTERSANDEDUCATION Mathematics education Virtual learning environment business 0503 education Competence (human resources) 050203 business & management media_common Instructional simulation |
Zdroj: | TEEM |
DOI: | 10.1145/3144826.3145375 |
Popis: | This paper focuses on analysing the influence of serious games on the assessment literacy of Higher Education students. The study is contextualised in a public call research project in which the DevalS course is developed and implemented -- How to assess learning-- a blended learning course featuring the use of technological resources for which 2 serious games were designed, One day with EVA(cc) y EVONG -- Evaluation in action(cc). In this research, a quasi-experimental postest design is followed through the survey technique, determined in two online questionnaires through which the perception is gathered on its competence level and influence in the literary assessment of first-year university students belonging to 4 public universities of Spain who conducted the DevalS Course. The results, based on 196 responses, Show an increase in the level of knowledge in assessment perceived by the students, demonstrating that serious games are a valuable tool for this purpose. |
Databáze: | OpenAIRE |
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