The Reverse Exam
Autor: | Pablo Frank-Bolton, Rahul Simha |
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Rok vydání: | 2020 |
Předmět: |
Structure (mathematical logic)
Teamwork 040301 veterinary sciences Computer science media_common.quotation_subject 05 social sciences 050301 education 04 agricultural and veterinary sciences Memorization 0403 veterinary science Craft Game design ComputingMilieux_COMPUTERSANDEDUCATION medicine Mathematics education Anxiety Survey data collection medicine.symptom 0503 education media_common |
Zdroj: | SIGCSE |
DOI: | 10.1145/3328778.3366933 |
Popis: | This experience report describes an attempt to improve student attitudes towards exams by encouraging students to craft exam questions that earn game points and by allowing students to defer some questions to a second attempt at the exam a week later, increasing study time while reducing common timed-test anxiety. The approach, inspired by research in gamification and student-generated questions, focuses on: getting students to study broadly across the material; encouraging students to craft good questions; encouraging an honest first attempt; preventing memorization for the second attempt; incorporating teamwork. Data collected from implementations in two different courses indicate that several finer points of the game design are important and that student-generated questions can be just as effective as instructor-generated questions. Survey data shows that students are very positive about having a second chance at learning. |
Databáze: | OpenAIRE |
Externí odkaz: |