Popis: |
This study aimed to see how effective the Sci-Math Board Game is, at improving elementary learners’ academic performance in Science and Mathematics. Twenty Grade VI pupils from Tuyangan Elementary School in Tuyangan, Kabugao, Apayao participated. At the start of the academic year 2021-2022, the researcher used quasi-experimental research to conduct this study. The researcher employed quasi-experimental research to conduct this study at the start of the school year 2021-2022. The results showed that utilizing the Sci-Math Board Game in teaching and learning processes is successful, especially when teaching science and math. While playing board games, players can engage in computational thinking, teamwork, and creativity. Furthermore, there was a significant change in the participants' Science and Mathematics performance before and after using the Sci-Math Board Game as an instructional tool. |