Efficient Adaptive Deferred Shading with Hardware Scatter Tiles
Autor: | Cem Yuksel, Ian Mallett, Larry Seiler |
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Rok vydání: | 2020 |
Předmět: |
Deferred shading
Pixel business.industry Computer science Graphics hardware 020207 software engineering Memory bandwidth 02 engineering and technology Computer Graphics and Computer-Aided Design 020202 computer hardware & architecture Computer Science Applications Scheduling (computing) Rendering (computer graphics) 0202 electrical engineering electronic engineering information engineering business Shader Image resolution Computer hardware ComputingMethodologies_COMPUTERGRAPHICS |
Zdroj: | Proceedings of the ACM on Computer Graphics and Interactive Techniques. 3:1-17 |
ISSN: | 2577-6193 |
DOI: | 10.1145/3406184 |
Popis: | Adaptive shading is an effective mechanism for reducing the number of shaded pixels to a subset of the image resolution with minimal impact on final rendering quality. We present a new scheduling method based on on-chip tiles that, along with relatively minor modifications to the GPU architecture, provides efficient hardware support. As compared to software implementations on current hardware using compute shaders, our approach dramatically reduces memory bandwidth requirements, thereby significantly improving performance and energy use. We also introduce the concept of a fragment pre-shader for programmatically controlling when a fragment shader is invoked, and describe advanced techniques for utilizing our approach to further reduce the number of shaded pixels via temporal filtering, or to adjust rendering quality to maintain stable framerates. |
Databáze: | OpenAIRE |
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