Examining a Massive Multiplayer Online Role-Playing Game as a Digital Game-Based Learning Platform
Autor: | Kari Richards, Guan Kung Saw, Min Lun Wu |
---|---|
Rok vydání: | 2014 |
Předmět: |
Communicative competence
Semi-structured interview General Computer Science Multimethodology ComputingMilieux_PERSONALCOMPUTING Context (language use) Library and Information Sciences Education Pedagogy Quantitative research Deci Mathematics education Survey data collection Psychology Self-determination theory |
Zdroj: | Computers in the Schools. 31:65-83 |
ISSN: | 1528-7033 0738-0569 |
DOI: | 10.1080/07380569.2013.878975 |
Popis: | A concurrent triangulation mixed-method research design was used to investigate 19 casual gamers’ or non-gamers’ use of a popular massive multiplayer online role-playing game (MMORPG), Everquest 2, as an alternative pedagogical tool to support communicative use of the English language. This study poses that MMORPGs could serve as a virtually rich context for social interactions to aid development of communicative competence. Data were collected from semi-structured interviews, surveys, and through gameplay observations in Taiwan and the United States. Analysis of interview recordings, survey data, and observational data focuses on how player-generated perceptions align with Yee's (2006) motivation components and Ryan and Deci's (2000) theoretical assumptions of self-determination theory. Results from quantitative data analysis showed that both male and female participants in this study prioritized the importance of relatedness in playing Everquest 2 to practice using English for communicative purposes. Qu... |
Databáze: | OpenAIRE |
Externí odkaz: |