Autor: |
Lucas Calabrese, Andrew Flangas, Sergiu M. Dascalu, Frederick C. HarrisJr., Kurt Andersen |
Rok vydání: |
2020 |
Předmět: |
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Zdroj: |
Advances in Intelligent Systems and Computing ISBN: 9783030430191 |
DOI: |
10.1007/978-3-030-43020-7_42 |
Popis: |
Virtual reality is becoming a more popular attraction every year not only to researchers, but the general public as well. One of the major challenges standing in the way of virtual reality becoming even more widely accepted is the adaptation of new locomotion techniques. This paper attempts to discern between two different locomotion techniques and decide which method is more efficient based on certain parameters. The two techniques being analyzed were tested in a case study, one involving inorganic movement (touch pad control) and the other natural movement. The users tested both forms of locomotion separately by navigating through a predetermined course that is comprised of multiple checkpoints. Data such as efficiency and time were recorded via applications, as well as a post test survey that each of the participants were given. After all the data was collected, the results were analyzed and the most efficient and preferred form of movement was established. |
Databáze: |
OpenAIRE |
Externí odkaz: |
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