Mobile VR and Marker Tracking Method Applied in Virtual Welding Simulation Kit for Welding Training

Autor: Chan Vei Siang, Adlin Shaflina binti Azizo, Farhan Mohamed, Mohd Khalid Mokhtar, Habibah Norehan Haron, Muhammad Ismail Mat Isham
Rok vydání: 2020
Předmět:
Zdroj: 2020 6th International Conference on Interactive Digital Media (ICIDM).
DOI: 10.1109/icidm51048.2020.9339657
Popis: Virtual Reality (VR) technology has become cheaper over time and makes it possible to own. However, interaction techniques in VR need to be natural as possible to be accepted by users. Compared to other computing devices (e.g., mobile and desktop), there is very few human-computer interactions (HCI) paradigms in VR and a lot of HCI issues and problems are yet to be solved. In this paper, we present a VR Welding Kit, a virtual reality welding training simulation developed for mobile smartphones using multiple marker images as an interaction method. The experimental results have revealed with comparison benchmark with high-end VR device, Oculus Quest to see the efficiency of multiple marker interaction with a current VR technology device. System Usability Scales (SUS) also used to see the acceptance between users with this new interaction. This is the first evaluation of combination VR with marker-based tracking method interaction. Simulator Sickness Questionnaire (SSQ) are used to check the cybersickness between participants toward multiple marker interaction. The results on performance shows that mobile VR have a large gap completion compared with Oculus Quest. The SUS score is 73.33, above 68 which is great. SSQ surveys result shows that participant almost feels none in simulation sickness.
Databáze: OpenAIRE