Water Flow Measurement Technology Assessing Spatial User Interaction in an Underwater Immersive Virtual Reality Environment
Autor: | Jun Rekimoto, Shunichi Suwa, Takashi Miyaki, Shogo Yamashita |
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Rok vydání: | 2018 |
Předmět: |
Human–computer interaction
Computer science Water flow 0202 electrical engineering electronic engineering information engineering Immersion (virtual reality) 020207 software engineering 020201 artificial intelligence & image processing 02 engineering and technology Virtual reality Underwater Flow measurement ComputingMethodologies_COMPUTERGRAPHICS Haptic technology |
Zdroj: | VR |
Popis: | Underwater immersive virtual reality (VR) environments can reproduce unique VR experiences such as swimming in the sea with beautiful coral reefs and a cage surrounded by sharks. Underwater VR poses new technical challenges to creating user interactions because water and the surround-screen make existing methods for realizing user interaction irrelevant. In this research, we present a potential water flow measurement technology aimed at accessing human-computer interaction in underwater VR. Flow measurement can be realized by using tracer particles that are scattered in fluids. However, existing tracer particles are not suitable for underwater immersive VR because the particles stop users from viewing the content on the screen. Therefore, we propose transparent tracer particles that become invisible in water and polarization-based technologies that enable cameras to track the movement of particles. This technology enables virtual objects in VR to react with the actual movement of water and haptic feedback by creating water flow in the swimming pool. These additions would enhance the illusion of immersion in underwater VR. |
Databáze: | OpenAIRE |
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