Securing system-of-systems through a game theory approach
Autor: | Elena Lisova, Jamal El Hachem, Aida Causevic |
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Rok vydání: | 2021 |
Předmět: |
System of systems
Exploit computer.internet_protocol Computer science 020207 software engineering 02 engineering and technology Service-oriented architecture Enterprise information security architecture Adversary Computer security computer.software_genre Secure by design Task (project management) 020204 information systems 0202 electrical engineering electronic engineering information engineering computer Game theory |
Zdroj: | SAC |
DOI: | 10.1145/3412841.3442125 |
Popis: | Enabling System-of-Systems (SoS) security is an important activity when engineering SoS solutions like autonomous vehicles, provided that they are also highly safety-critical. An early analysis of such solutions caters for proper security architecture decisions, preventing potential high impact attacks and ensuring people's safety. However, SoS characteristics such as emergent behavior, makes security decision-making at the architectural level a challenging task. To tackle this challenge, it is essential to first address known vulnerabilities related to each CS, that an adversary may exploit to realize his attacks within the unknown SoS environment. In this paper we investigate how to use Game Theory (GT) approaches to guide the architect in choosing an appropriate security solution. We formulate a game with three players and their corresponding strategies and payoffs. The proposal is illustrated on an autonomous quarry example showing its usefulness in supporting a security architect to choose the the most suitable security strategy. |
Databáze: | OpenAIRE |
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