Gamification as a strategy in collaborative learning against virtual education in times of pandemic

Autor: Cristina Paez-Quinde, Daniel Morocho-Lara, Catherine P Culqui C, Marbella Escalante
Rok vydání: 2022
Zdroj: 2022 IEEE Global Engineering Education Conference (EDUCON).
DOI: 10.1109/educon52537.2022.9766638
Databáze: OpenAIRE