Narrative Game Mechanics
Autor: | Teun Dubbelman |
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Rok vydání: | 2016 |
Předmět: |
Game mechanics
media_common.quotation_subject 05 social sciences Fictional universe ComputingMilieux_PERSONALCOMPUTING 050801 communication & media studies 020207 software engineering Empathy 02 engineering and technology Epistemology 0508 media and communications Embodied cognition Argument Design education Narratology 0202 electrical engineering electronic engineering information engineering Narrative Sociology media_common |
Zdroj: | Interactive Storytelling ISBN: 9783319482781 ICIDS |
DOI: | 10.1007/978-3-319-48279-8_4 |
Popis: | This paper explores the notion of narrative game mechanics by apposing theories from the field of cognitive narratology with design theories on game mechanics. The paper aims to disclose how narrative game mechanics invite game agents, including the player, to perform actions that support the construction of engaging stories and fictional worlds in the embodied mind of the player. The theoretical argument is supported by three case studies. The paper discusses examples of games that employ mechanics and rules to create engaging story events, focusing on: building tension through spatial conflict, evoking empathy through characterization and creating moral dilemmas through player choices. |
Databáze: | OpenAIRE |
Externí odkaz: |