Visual Analysis of Computer Game Output Video Stream for Gameplay Metrics
Autor: | Kamil Kozłowski, Dominik Szajerman, Marcin Korytkowski |
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Rok vydání: | 2020 |
Předmět: |
010504 meteorology & atmospheric sciences
Human–computer interaction Computer science 020208 electrical & electronic engineering ComputingMilieux_PERSONALCOMPUTING 0202 electrical engineering electronic engineering information engineering 02 engineering and technology 01 natural sciences Energy (signal processing) 0105 earth and related environmental sciences Computer game |
Zdroj: | Lecture Notes in Computer Science ISBN: 9783030504250 ICCS (5) |
DOI: | 10.1007/978-3-030-50426-7_40 |
Popis: | This work contains a solution for game metrics analysis based on a visual data stream dedicated for the player. The solution does not require interference in the programming code of the analyzed game and it is only based on image processing. It is possible to analyze several aspects of the game simultaneously, for example health/energy bars, current weapon used, number of objects worn (aid kits, ammunition). There have been presented methods using cascading classifiers and their training to detect the desired objects on the screen and to prepare data for other stages of processing, e.g. OCR. The effect of the methods is a gameplay chart that allows a thorough analysis of the player’s actions in the game world and his or her advancement. The solution is fast enough that it can be used not only in previously recorded gameplay analysis, but also in real time during simultaneous gameplay. |
Databáze: | OpenAIRE |
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