Board Games in the Computer Science Class to Improve Students’ Knowledge of the Python Programming Language

Autor: Dawid B. Jordaan
Rok vydání: 2018
Předmět:
Zdroj: 2018 International Conference on Intelligent and Innovative Computing Applications (ICONIC).
Popis: Increasingly research reveals that well-designed board games inspire learning, encourage communication, teamwork and risk taking. Self-confidence is built as board games empower players. The main objective of this paper is to determine if students will embrace board games as a learning tool to improve their knowledge of the Python programming language. Action research was followed to design and develop a board game for this purpose. The outcomes of this study show that students enjoy the playful learning environment that board games offer and that they welcome board games as a fun and entertaining way to learn. This is a very important result especially for developing countries as board games are inexpensive, interactive and make students mentally and playfully active.
Databáze: OpenAIRE