How much reading between the lines is there in online game playing?
Autor: | Noboru Sakai |
---|---|
Rok vydání: | 2019 |
Předmět: |
050101 languages & linguistics
Linguistics and Language Game playing Computer Networks and Communications Computer science media_common.quotation_subject 05 social sciences SIGNAL (programming language) ComputingMilieux_PERSONALCOMPUTING Language and Linguistics Original meaning Human–computer interaction Reading (process) 0501 psychology and cognitive sciences Line (text file) 050107 human factors Monster media_common |
Zdroj: | Internet Pragmatics. 2:290-318 |
ISSN: | 2542-386X 2542-3851 |
DOI: | 10.1075/ip.00039.sak |
Popis: | This paper discusses to what extent people can convey and understand intentions and messages in Monster Strike, which has only one tool for intentional messaging – called ‘good job’ (GJ) – to send messages to other players, and it is, therefore, interesting to analyze how players exchange ideas and infer each other’s communicative intentions using a limited means of communication towards a common goal. This paper describes the significance of GJ first through an analysis of actual game playing, with supplemental information from players’ discussion spaces on line. The communications encompass (1) the original meaning (i.e., ‘good job’); (2) extended interpretations; and (3) an attention signal, with shared temporary and cumulative knowledge of the game and the players’ own dispositions. |
Databáze: | OpenAIRE |
Externí odkaz: |