Touch and play? Investigating the value of touchscreens for gamer experience
Autor: | John W. Halloran, Anna Minaeva |
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Rok vydání: | 2019 |
Předmět: |
Variables
Computer science media_common.quotation_subject 05 social sciences ComputingMilieux_PERSONALCOMPUTING 020207 software engineering 02 engineering and technology Task completion law.invention Human-Computer Interaction Touchscreen law Human–computer interaction 0202 electrical engineering electronic engineering information engineering 0501 psychology and cognitive sciences Set (psychology) Affordance Value (mathematics) 050107 human factors Software media_common |
Zdroj: | Entertainment Computing. 32:100312 |
ISSN: | 1875-9521 |
DOI: | 10.1016/j.entcom.2019.100312 |
Popis: | Touchscreens – mobile phones, tablets, phablets, laptops – are now omnipresent. They are increasingly used as a gaming platform: puzzle games, role play games and first-person shooters are just some of the genres to have appeared on this platform. Despite this, there is only limited research on the particular value of touchscreens for gamer experience. This paper discusses a raft of experiments designed to explore this issue. We compared games played on touchscreen, with the same games played on two other platforms: console and PC. We measured three dependent variables related to gamer experience: ease of controls, ease of task completion, and satisfaction. We found that the value of touchscreens for gamer experience depends on the interaction of three factors: characteristics of players (their gaming background and preferences); types of games (their genre and design); and platform (their controls and affordances). We discuss how these interactions can be further understood and explored, and lay out a set of sensitivities and hazards to inform the future design of touchscreen games. |
Databáze: | OpenAIRE |
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