First-person Cinematographic Videogames
Autor: | Vittoria Frau, Martina Senis, Alessandro Tola, Valeria Saiu, Filippo Andrea Fanni, Ivan Blecic, Sara Cuccu, Lucio Davide Spano, Riccardo Macis |
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Rok vydání: | 2021 |
Předmět: |
Game mechanics
Computer science Digital reconstruction media_common.quotation_subject 05 social sciences ComputingMilieux_PERSONALCOMPUTING 3d model Conservation Adventure Computer Graphics and Computer-Aided Design Computer Science Applications Promotion (rank) Interactivity Human–computer interaction First person Affection 0502 economics and business 0501 psychology and cognitive sciences 050212 sport leisure & tourism 050107 human factors Information Systems media_common |
Zdroj: | Journal on Computing and Cultural Heritage. 14:1-29 |
ISSN: | 1556-4711 1556-4673 |
DOI: | 10.1145/3446977 |
Popis: | We present and explore the fruitfulness of “first-person cinematographic videogames,” a game model we have devised for the promotion of cultural, environmental, and territorial heritage. To support and foster the development of these type of games, we have developed a Web-based user-friendly authoring environment, extensively presented in the article. While employing standard first-person point-and-click game mechanics, the game model's distinctive feature is that the game environment is not based on a digital reconstruction (3D model) of the real-world settings but on cinematographic techniques combining videos and photos of existing places, integrating videoclips of mostly practical effects to obtain the interactivity typical of the first-person point-and-click adventure games. Our goal with such a game model is to mobilise mechanisms of engendering affection for real-world places when they become settings of the game world, arousing in the player forms of affection, attachment, and desire to visit them. |
Databáze: | OpenAIRE |
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