Autor: |
Yun-Sub Lee, Sang-Bang Choi, Kyeong-Seob Kim |
Rok vydání: |
2012 |
Předmět: |
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Zdroj: |
IT Convergence and Security 2012 ISBN: 9789400758599 |
DOI: |
10.1007/978-94-007-5860-5_32 |
Popis: |
Characteristically, 3D graphic algorithms have to perform complex calculations on massive amount of stream data. The vertex and pixel shaders have enabled efficient execution of graphic algorithms by hardware, and these graphic processors may seem to have achieved the aim of “hardwarization of software shaders.” However, the hardware shaders have hitherto been evolving within the limits of Z-buffer based algorithms. We predict that the ultimate model for future graphic processors will be an algorithm-independent integrated shader which combines the functions of both vertex and pixel shaders. We design the register file model that supports 3-dimensional computer graphic on the programmable unified shader processor. We have verified the accurate calculated value using FPGA Virtex-4(xcvlx200) made by Xilinx for operating binary files made by the implementation progress based on synthesis results. |
Databáze: |
OpenAIRE |
Externí odkaz: |
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