Autor: |
Marcelo Milrad, Evi Chryssafidou, Pavlos Koulouris, A. Miliarakis, Mario Barajas, M. Stratakis, Sofoklis Sotiriou, Daniel Spikol |
Rok vydání: |
2010 |
Předmět: |
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DOI: |
10.4018/978-1-60566-882-6.ch001 |
Popis: |
This chapter presents the COLLAGE (collaborative learning platform using game-like enhancements) project as a good practice example of mobile and game-based learning that aims to integrate formal and informal learning settings through an innovative pedagogical approach. In this learning environment, students learn in context while participating in ready-made game activities or creating their own games: they gather data from their environments (at school, during visits to museums and science centres, on field trips, at home) and interpret it as information useful for learning, either on their own or through platform-mediated peer collaboration. This chapter describes the pedagogical background and technical details of the COLLAGE system, which was developed in the framework of an EU-supported e-learning project in 2005-2007. The aim of the project was to investigate the impact of the COLLAGE system focusing on results and changes the introduction of mobile game-based learning may produce in the learning process. |
Databáze: |
OpenAIRE |
Externí odkaz: |
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