Editing LiDAR-Based Terrains with Height and Texture Maps
Autor: | Woosuk Shin, Nakhoon Baek |
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Rok vydání: | 2016 |
Předmět: |
020203 distributed computing
Computer science Group method of data handling business.industry ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION Point cloud 3d model Terrain 02 engineering and technology GeneralLiterature_MISCELLANEOUS Lidar 0202 electrical engineering electronic engineering information engineering Computer vision Artificial intelligence business Texture mapping ComputingMethodologies_COMPUTERGRAPHICS Laser light |
Zdroj: | 2016 International Conference on Information Science and Security (ICISS). |
DOI: | 10.1109/icissec.2016.7885850 |
Popis: | The LiDAR technology is a data capturing tool that measures distances by illuminating the targets with laser lights. Many geometric applications use this LiDAR technology to build terrains and 3D models of buildings, cultural heritages and variety of objects. Efficiently handling point clouds from the LiDAR scanners is critical for data handling. In this paper, we present a LiDAR-based terrain editing tools, with height maps and texture maps to address all the requirements. Its performance and efficiency gains are also presented. |
Databáze: | OpenAIRE |
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