Ray Tracing with Shared-Plane Bounding Volume Hierarchies
Autor: | Manfred Ernst, Sven Woop |
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Rok vydání: | 2011 |
Předmět: | |
Zdroj: | Journal of Graphics, GPU, and Game Tools. 15:141-151 |
ISSN: | 2151-2272 2151-237X |
DOI: | 10.1080/2151237x.2011.563675 |
Popis: | We present a representation of an axis-aligned bounding volume hierarchy (BVH) for ray tracing that removes redundant bounding information from the data structure. The observation that two children of a binary BVH node share at least six planes with their parent node leads to two possible optimizations: (a) the size of the data structure can be optimized by storing six floats instead of 12 for the bounds of the two children, and (b) the box-intersection code can be optimized by avoiding the reintersection with shared planes. These optimizations reduce memory consumption of the hierarchy by 37.5 percent with only a marginal impact on ray-shooting performance. |
Databáze: | OpenAIRE |
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