Prevalence of Problematic Video Gaming among Ontario Adolescents
Autor: | Robert E. Mann, Joanna Henderson, Joyce T. W. Cheung, Angela Paglia-Boak, Hayley Hamilton, Jürgen Rehm, Nigel E. Turner, Bruce Ballon, Vincy Chan, Edward M. Adlaf |
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Rok vydání: | 2012 |
Předmět: |
medicine.medical_specialty
Addiction media_common.quotation_subject Public health medicine.disease Mental health Developmental psychology Psychiatry and Mental health Health psychology Well-being medicine Psychology Addictive behavior human activities Video game Psychosocial Social psychology media_common |
Zdroj: | International Journal of Mental Health and Addiction. 10:877-889 |
ISSN: | 1557-1882 1557-1874 |
DOI: | 10.1007/s11469-012-9382-5 |
Popis: | Video game playing has become a very popular activity among adolescents. Its impact on the mental health and well-being of players is just beginning to be explored. This paper reports on the prevalence of problematic gaming in a representative sample of 2,832 Ontario students in grades 7 to 12. The survey included questions about the school grade, family and school related problems, frequency of video game playing and video game related problems as measured by the Problem Video Game Playing scale (PVP). Most of the students (85 %) reported playing video games in the past year and 18.3 % reported playing video games daily. Slightly less then 1 in 10 of the students (9.4 %) endorsed 5 or more of the PVP items (males 15.1 %; females 3.1 %). Further research is required to delineate the concept of excessive video game playing, its relation to other addictions, and the impact on adolescents’ psychosocial functioning. |
Databáze: | OpenAIRE |
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