Improvisation, Emotion, Video Game

Autor: Josephine Anstey
Rok vydání: 2011
Předmět:
Zdroj: Affective Computing and Intelligent Interaction ISBN: 9783642245701
ACII (2)
DOI: 10.1007/978-3-642-24571-8_63
Popis: Actors are increasingly used by the video game industry to give life to non-player characters. Models are animated based on face and body tracking. Voices are dubbed. This paper argues that it is now time to tap into the improvising expertise of actors. To create games with rich, emotional content, improvisation with a group of actors is a necessary part of game-play development. abstract environment.
Databáze: OpenAIRE