Problem Solving and Creativity: Complementing Programming Education with Robotics
Autor: | Dennis Komm, Tobias Kohn, Adrian Regez, Urs Hauser, Pascal Lütscher, Rico Puchegger, Marco Gassner |
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Rok vydání: | 2020 |
Předmět: |
business.industry
Computer science media_common.quotation_subject 05 social sciences 050301 education Robotics Context (language use) Python (programming language) Creativity Popularity Outreach ComputingMilieux_COMPUTERSANDEDUCATION Mathematics education Robot 0501 psychology and cognitive sciences Artificial intelligence business Set (psychology) 0503 education computer 050104 developmental & child psychology computer.programming_language media_common |
Zdroj: | ITiCSE |
DOI: | 10.1145/3341525.3387420 |
Popis: | With its direct feedback and the tangible machine, robotics is a strong motivator for engaging students in STEM fields, as evidenced by the popularity of competitions and events such as FIRST and Robo Games. However, in the context of K-12 computer science education, the potential of robotics seems as yet hardly tapped into. In an attempt to bridge the gap, we designed a Python library for robotics with Lego's EV3 robots to complement programming classes. We employed our library to teach secondary school students as part of an outreach activity. Our approach is built around open-ended tasks instead of narrow exercise statements. Although our activity was based on the EV3 Space Challenge Set, we encouraged the students at any time to pursue their own ideas and even their own challenges. While students had little problems in using Python to program their robots, we still found a series of misconceptions and observed that female students were more interested in following their own creative projects than in solving given challenges. |
Databáze: | OpenAIRE |
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