Popis: |
Engineers' main focus is to apply their scientific knowledge to produce solutions to technical problems. Then they can optimize these solutions based on a set of constrains which involve material, technological, economic, environmental and human related requirements. In his paper Penny [1] described engineering design as the "art using science in achieving useful end product". Engineering design reflects a creative activity that requires a sound knowledge of mathematics, physics, chemistry, mechanics, thermodynamics, hydrodynamics, electrical engineering, production engineering, materials technology, machine elements and design theory [2]. As such there was been a growing awareness of the importance of engineering design in education. In order to understand and implement effectively the teaching of engineering design, the design processes of engineers have been studied extensively over different approaches. Moreover the relationship between engineering design strategy and cognition has attracted much interest; cognition describes the way individuals solve problems, think, perceive, and remember information [8]. However most of the studies generally reach the similar outcome that identifies the design as not an "algorithmic activity". While engineers develop a design, the goals, problems and constraints are not particularly defined and are highly changeable towards reaching a solution. There might be general guidelines for them to follow in the design process, however there is no consensus regarding one correct procedure or correct strategy to follow in order to reach a solution. So far studies pertaining to the design process and cognition in engineering have utilised sketches, drawings, written communication, hands on model building etc., however there less in the literature investigating whether a game theory approach can contribute to a better understanding of the engineering design process, and facilitate in a more effective teaching of design courses. This research paper was designed to investigate whether a game AI module of goal oriented action planning (GOAP) which was first implemented in the commercial game called F.E.A.R, for developing its characters behaviour, can align with the engineering design process. |