Material-Discontinuity Preserving Progressive Mesh Using Vertex-Collapsing Simplification
Autor: | Jung-Hong Chuang, Shu-Kai Yang |
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Rok vydání: | 2003 |
Předmět: |
Computer science
Software walkthrough T-vertices Progressive transmission Computer Graphics and Computer-Aided Design Progressive refinement Vertex (geometry) Human-Computer Interaction Discontinuity (geotechnical engineering) Computer graphics (images) Algorithm Software MathematicsofComputing_DISCRETEMATHEMATICS ComputingMethodologies_COMPUTERGRAPHICS |
Zdroj: | Virtual Reality. 6:205-216 |
ISSN: | 1434-9957 1359-4338 |
DOI: | 10.1007/s10055-003-0104-y |
Popis: | Level Of Detail (LOD) modelling or mesh reduction has been found useful in interactive walkthrough applications. Progressive meshing techniques based on edge or triangle collapsing have been recognised useful in continuous LOD, progressive refinement, and progressive transmission. We present a vertex-collapsing mesh reduction scheme that effectively takes shape and feature preserving as well as material-discontinuity preserving into account, and produces a progressive mesh which generally has more vertices collapsed between adjacent levels of detail than methods based on edge-collapsing and triangle collapsing. |
Databáze: | OpenAIRE |
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