Popis: |
In this paper, we will describe our behavioural simulation system. We will present its differences and its place with regard to other simulation systems. To define an animation, the operator designs characters and sensors. Then, he writes the behaviour with inference rules like PROLOG ones. We extend the model to integrate a graphical interface. One or more operators can also be integrated in the same way as other autonomous characters. But these extensions are used to design applications of virtual reality and telepresence. > |