Statically Optimal Binary Search Tree Computation Using Non-Serial Polyadic Dynamic Programming on GPU's
Autor: | Mohsin Altaf Wani, Manzoor Ahmad |
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Rok vydání: | 2019 |
Předmět: | |
Zdroj: | International Journal of Grid and High Performance Computing. 11:49-70 |
ISSN: | 1938-0267 1938-0259 |
DOI: | 10.4018/ijghpc.2019010104 |
Popis: | Modern GPUs perform computation at a very high rate when compared to CPUs; as a result, they are increasingly used for general purpose parallel computation. Determining if a statically optimal binary search tree is an optimization problem to find the optimal arrangement of nodes in a binary search tree so that average search time is minimized. Knuth's modification to the dynamic programming algorithm improves the time complexity to O(n2). We develop a multiple GPU-based implementation of this algorithm using different approaches. Using suitable GPU implementation for a given workload provides a speedup of up to four times over other GPU based implementations. We are able to achieve a speedup factor of 409 on older GTX 570 and a speedup factor of 745 is achieved on a more modern GTX 1060 when compared to a conventional single threaded CPU based implementation. |
Databáze: | OpenAIRE |
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