Examining Design Choices of Questionnaires in VR User Studies
Autor: | Dmitry Alexandrovsky, Pitt Michelmann, Jan David Smeddinck, Sebastian Höffner, Rainer Malaka, Susanne Putze, Dirk Wenig, Michael Bonfert |
---|---|
Rok vydání: | 2020 |
Předmět: |
business.industry
Computer science media_common.quotation_subject 05 social sciences 020207 software engineering Usability 02 engineering and technology Virtual reality computer.software_genre User studies Presentation Virtual machine Human–computer interaction 0202 electrical engineering electronic engineering information engineering Virtuality (gaming) 0501 psychology and cognitive sciences business computer 050107 human factors media_common |
Zdroj: | CHI |
Popis: | Questionnaires are among the most common research tools in virtual reality (VR) user studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can lead to systematic biases. VR allows to embed questionnaires into the virtual environment which may ease participation and avoid biases. To provide a cohesive picture of methods and design choices for questionnaires in VR (inVRQ), we discuss 15 inVRQ studies from the literature and present a survey with 67 VR experts from academia and industry. Based on the outcomes, we conducted two user studies in which we tested different presentation and interaction methods of inVRQs and evaluated the usability and practicality of our design. We observed comparable completion times between inVRQs and questionnaires outside VR (nonVRQs) with higher enjoyment but lower usability for \inVRQs. These findings advocate the application of inVRQs and provide an overview of methods and considerations that lay the groundwork for inVRQ design. |
Databáze: | OpenAIRE |
Externí odkaz: |