A better recipe for game jams
Autor: | Jon Manning, Paris Buttfield-Addison, Tim Nugent |
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Rok vydání: | 2016 |
Předmět: |
050101 languages & linguistics
Non-cooperative game Game art design Engineering Game mechanics Video game development business.industry Game design document 05 social sciences ComputingMilieux_PERSONALCOMPUTING 050301 education 06 humanities and the arts Mechanics Game design Aesthetics 0501 psychology and cognitive sciences Video game design business Game Developer 0503 education |
Zdroj: | Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events. |
DOI: | 10.1145/2897167.2897183 |
Popis: | This position paper explores the application of the Mechanics Dynamics Aesthetics (MDA) framework to the game ideation and design process, as employed during time-limited game jams and hackathons.MDA is a framework for understanding games that attempts to interlink the related disciplines of game design, game development, game criticism, and game research. MDA suggests that the components of a game can be broken down into mechanics, which describe processes and actions available in a game, dynamics, which describe the dynamics of actions reaction to each other in game, and aesthetics, which describe the emotional responses evoked in the player by the game.This paper describes how MDA can be applied in a game jam context in order to focus the design and ideation process, and direct team activities into building a cohesive, playable end result. |
Databáze: | OpenAIRE |
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