Video Games for Learning Projective Geometry: Analysis of Virtual Spaces Through the Disciplines of Representation

Autor: Ramona Feriozzi, Alessandro Olivieri
Rok vydání: 2019
Předmět:
Zdroj: Advances in Intelligent Systems and Computing ISBN: 9783030122393
DOI: 10.1007/978-3-030-12240-9_9
Popis: This work investigates the teaching possibilities of video games, analyzing in particular those video game products that might be of assistance when learning projective geometry. For this purpose, various video games were examined that make use of geometry to create visual riddles that can be solved by gamers only thanks to knowledge of the rules of projection.
Databáze: OpenAIRE