Shading Atlas Streaming Demonstration
Autor: | Mina Makar, Joerg H. Mueller, Dieter Schmalstieg, Thomas Neff, Mark Dokter, Philip Voglreiter, Markus Steinberger |
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Rok vydání: | 2018 |
Předmět: |
Memory hierarchy
Image quality Computer science Real-time computing ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION 020207 software engineering 02 engineering and technology Virtual reality Rendering (computer graphics) MPEG encoding Upsampling Server 0202 electrical engineering electronic engineering information engineering 020201 artificial intelligence & image processing Augmented reality ComputingMethodologies_COMPUTERGRAPHICS |
Zdroj: | ISMAR Adjunct |
DOI: | 10.1109/ismar-adjunct.2018.00128 |
Popis: | Streaming high quality rendering for virtual reality applications requires minimizing perceived latency. We introduce Shading Atlas Streaming (SAS) [1], a novel object-space rendering framework suitable for streaming virtual reality content. SAS decouples server-side shading from client-side rendering, allowing the client to perform framerate upsampling and latency compensation autonomously for short periods of time. The shading information created by the server in object space is temporally coherent and can be efficiently compressed using standard MPEG encoding. Our results show that SAS compares favorably to previous methods for remote image-based rendering in terms of image quality and network bandwidth efficiency. SAS allows highly efficient parallel allocation in a virtualized-texture-like memory hierarchy, solving a common efficiency problem of object-space shading. With SAS, untethered virtual reality headsets can benefit from high quality rendering without paying in increased latency. Visitors will be able to try SAS by roaming the exhibit area wearing a Snapdragon 845 based headset. |
Databáze: | OpenAIRE |
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