Towards a signature pedagogy for design and technology education: a literature review
Autor: | Matt McLain |
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Rok vydání: | 2021 |
Předmět: |
Learning environment
05 social sciences Professional development 0211 other engineering and technologies General Engineering Educational technology 050301 education 02 engineering and technology Science education Teacher education Education Design education Pedagogy ComputingMilieux_COMPUTERSANDEDUCATION Sociology Design and Technology 0503 education Curriculum 021106 design practice & management |
Zdroj: | International Journal of Technology and Design Education. 32:1629-1648 |
ISSN: | 1573-1804 0957-7572 |
DOI: | 10.1007/s10798-021-09667-5 |
Popis: | Drawing on the work of Lee Shulman, this article reviews literature exploring the concept of signature pedagogies, which are described as having have surface, deep and implicit structures. These structures are complex and changing; concerned with habits of head, hand and heart. Emerging from professional education and now being explored in STEM and Humanities education, they are characteristic forms of teaching and learning that are common across a sector. Common themes emerge from within a range of disciplines including art, built environment, design, music, religious, social work and teacher education. These include the roles of the curriculum, the teacher, the learning environment, as well as capability, uncertainty and the challenges associated with signature pedagogies. Focusing on literature from design education, the paper explores the nature of signature pedagogy in design and technology, as a tool for professional discourse. The conclusions propose a discursive framework for design and technology education in which the structures are tied together by the three fundamental activities of ideating, realising and critiquing; more commonly thought of as designing, making and evaluating. The deep structure being project-based learning, undergirded by the implicit values and attitudes associated with design thinking; including collaboration, creativity, empathy, iteration and problem solving. Design and technology education has something unique to offer the broad and balanced curriculum through its signature pedagogies and the way that knowledge is experienced by learners. |
Databáze: | OpenAIRE |
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