An investigation on primary school students’ dispositions towards programming with game-based learning
Autor: | Fatma Tansu Hocanin, Mustafa Can Demirkiran |
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Rok vydání: | 2021 |
Předmět: |
Data collection
05 social sciences Programming knowledge Descriptive survey Educational technology 050301 education Game based learning Mixed method design Disposition Library and Information Sciences Education 0502 economics and business ComputingMilieux_COMPUTERSANDEDUCATION Mathematics education 050211 marketing Psychology Adaptation (computer science) 0503 education |
Zdroj: | Education and Information Technologies. 26:3871-3892 |
ISSN: | 1573-7608 1360-2357 |
DOI: | 10.1007/s10639-021-10430-5 |
Popis: | In the modern education system, new technological teaching aids are used to support learning, to increase motivation and adaptation of students. Game-based Learning (GBL) is one of such aids that it can be successfully integrated to improve teaching and learning in diverse courses. In computer science courses, the concept of programming is found confusing and difficult to understand by students. This study is conducted to investigate and analyze the disposition of 5th grade primary school students on programming through a digital game-play. Sixty-three 5th grade primary school students, with little or no programming knowledge, performed various activities through a digital game framework. The study is based on a descriptive survey model and was carried out by using convergent mixed method design for data collection process. The data were collected through quantitative and qualitative approaches consecutively after the students were experimenting on the given digital game-based activity. The findings indicated that digital game-play helped the students to understand the concept of programming and it is observed that students have developed positive disposition towards programming through game-based activities even if they can have preconceptions. |
Databáze: | OpenAIRE |
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