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This paper summarizes the ongoing process of designing a wearable system that augments the learning environment by modeling learning content as competences, by providing feedback on how the user is acquiring these competences, and by enhancing the environment by Gamification elements. We evaluate the impact of the Interactive Learning Environment (ILE) in a preliminary user study. The application of design patterns facilitates the integration of any learning content, question types, or learning strategies. Extensions can be done at any time, without affecting the functionality of the existing application. An agile approach to platform selection (from Ionic to React Native) guarantees good technical results despite many uncertainties and difficulties encountered. |