Smart Edutainment as a Way of Enhancing Student’s Motivation (on the Example of Board Games)

Autor: Vera S. Novikova, Ludmila Vyacheslavovna Beskrovnaya
Rok vydání: 2015
Předmět:
Zdroj: Smart Education and Smart e-Learning ISBN: 9783319198743
DOI: 10.1007/978-3-319-19875-0_7
Popis: The paper examines specific features of smart edutainment on the examples of board games, particularly features that operate board games in teaching a foreign language, identifies the criteria and the requirements for the usage of Russian and English variants of board games in English lessons. The paper focuses on smart edutainment as a way of effective teaching method. The purpose of this study is to examine the effect of smart edutainment methods with young learners in an ESL class and to have a closer look at different games and activities to support teaching and learning process.
Databáze: OpenAIRE