Towards higher quality character performance in previz
Autor: | Stacy Marsella, Yuyu Xu, Ari Shapiro, Stefan Scherer, Andrew Feng, Margaux Lhommet |
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Rok vydání: | 2013 |
Předmět: |
Multimedia
business.industry Computer science media_common.quotation_subject ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION Process (computing) Animation computer.software_genre Software Production (economics) Quality (business) business Set (psychology) computer Commodity (Marxism) ComputingMethodologies_COMPUTERGRAPHICS Gesture media_common |
Zdroj: | DigiPro |
DOI: | 10.1145/2491832.2491835 |
Popis: | Previsualization tools are used to obtain a preliminary but rough version of a film, television or other production. Used for both liveaction and animated films, they allow a director to set up camera angles, arrange scenes, dialogue, and other scene elements without the expense of paying live actors, constructing physical sets, or other related production costs. By seeing an early approximation of the final production, decisions about scenes, elements, story and the factors affecting it can be made early in the process, potentially reducing costs and improving overall quality. Current previsualization technologies have made inroads into generating these "videomatics", where controls over cameras and static elements, such as buildings, roads and scenery, can be quickly incorporated from a low cost libraries of 3D assets. Even the generation of effects such as explosions, running water, and smoke can be quickly generated in previz scenes from commodity software. |
Databáze: | OpenAIRE |
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