VORPAL: An Extensible and Flexible Middleware for Real-Time Soundtracks in Digital Games
Autor: | Wilson Kazuo Mizutani, Fabio Kon |
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Rok vydání: | 2017 |
Předmět: |
060201 languages & linguistics
business.industry Computer science 06 humanities and the arts 02 engineering and technology computer.software_genre Extensibility Pure Data Human–computer interaction Middleware 0602 languages and literature 0202 electrical engineering electronic engineering information engineering Operating system Code (cryptography) 020201 artificial intelligence & image processing Musical composition Computer music Representation (mathematics) business computer Digital signal processing computer.programming_language |
Zdroj: | Bridging People and Sound ISBN: 9783319677378 CMMR |
DOI: | 10.1007/978-3-319-67738-5_13 |
Popis: | Real-time soundtracks in games have always faced design restrictions due to technological limitations. The predominant solutions of hoarding prerecorded audio assets and then assigning a tweak or two each time their playback is triggered from game code leaves away the potential of real-time symbolic representation manipulation and DSP audio synthesis. In this paper, we take a first step towards a more robust, generic, and flexible approach to game audio and musical composition in the form of a generic middleware based on the Pure Data programming language. We describe here the middleware architecture and implementation and part of its validation via two game experiments. |
Databáze: | OpenAIRE |
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