Popis: |
En el presente articulo se reviso a la gamificacion como estrategia de las metodologias activas para motivar el aprendizaje de la lectura critica - reflexiva mediante la adecuacion de ambientes y la activacion de los tipos de jugadores. El objetivo fue exponer a la gamificacion como una estrategia innovadora en la educacion, que aporta a los propositos formativos de los estudiantes, a la construccion del conocimiento y al aprendizaje significativo, partiendo de su conceptualizacion y analisis. Para esto, se realizo una revision bibliografica exhaustiva en revistas especializadas, libros digitales y metabuscadores con operadores booleanos. Como resultado se planteo una taxonomia que involucra a las metodologias activas con la estrategia de la gamificacion para establecer una secuencia didactica que puedan utilizar los docentes y, de esta manera, eviten las confusiones conceptuales al momento de planificar. In this article, gamification was reviewed as a strategy of active methodologies to motivate the learning of critical-reflective reading through the adaptation of environments and the activation of the types of players. The objective was to expose gamification as an innovative strategy in education, which contributes to the formative purposes of students, to the construction of knowledge and to meaningful learning, based on its conceptualization and analysis. For this purpose, an exhaustive bibliographic review was carried out in specialized journals, digital books and meta-search engines with Boolean operators. As a result, a taxonomy was proposed that involves active methodologies with the gamification strategy to establish a didactic sequence that teachers can use and, thus, avoid conceptual confusion at the time of planning. |