Popis: |
Digital Olympic Museum is one promising form to demonstrate the history, culture and highlights of Olympic Games. To provide functionalities of both sports and entertainment, several sports simulation systems are developed, which are Virtual Bowling, Virtual Pingpang, and Virtual Network Marathon. Virtual network marathon is implemented as one fitness-oriented virtual network game. Framework of prototype is illustrated. Three sports modes meet different users’ requirements. Engine based scene and human edit enable users to deeply immerse into virtual environment and enable realtime rendering. Implementation of such system validates the feasibility to be used in digital Olympic museum. |