Popis: |
As learning moves into an informal, networked, technology-enabled realm, new game changers for e-learning systems has begun to pop. In this chapter, these game changers will be discussed. Firstly; what is e-learning, components of e-learning systems, and learning trends vs. technology is given briefly. Secondly, concept of connected society is examined. After that, Social Media Learning, Open Access to Education, Assessment of Prior Learning, Talent Management and Cyber Transparency will be discussed respectively as game changers for e-learning systems in a connected society. |