The X Marks the Spot – Using Geo-games in Teaching Archaeology

Autor: Michael Remmy
Rok vydání: 2020
Předmět:
DOI: 10.5334/bch.j
Popis: Digital media have influenced the viewing and learning habits of students for the past decades. At the same time, teaching habits in archaeology have not changed to the same extent. A popular approach of digital teaching/learning is the use of e-learning portals and gamification methods. The University of Cologne tested this teaching/learning method of geo/educaching in a seminar course at the Archaeological Institute in cooperation with Humanities Computer Science. The main goal of the course was to design virtual geocaching quests that students had to solve by using mobile devices with the setting of Roman Cologne. On the one hand, the development of geo-games allowed the students to use their expertise in digital media while learning archaeological facts. On the other hand, new impulses were given through the change of learning environment. After this first test seminar the need for a modular system that could be not only used for archaeological topics but referred to other subjects such as art history, politics or history was seen. The state-funded system Biparcours and the related application Actionbound could be a possible solution and was tested as teaching and learning tool for an archaeological excursion. This chapter describes the seminars held, the requirements and outcome as well as a future perspective of this method for teaching and learning. The usefulness of this method for excursion seminars will be discussed in particular.
Databáze: OpenAIRE