Kinect as a Generalised Interface for Games and PC Control
Autor: | Syed M. Z. Abbas Shah, Attiya Baqai, Khuhed Memon, Azam Rafique Memon |
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Rok vydání: | 2016 |
Předmět: |
0209 industrial biotechnology
Computer science Natural user interface ComputingMilieux_PERSONALCOMPUTING 02 engineering and technology GeneralLiterature_MISCELLANEOUS Computer Science Applications 020901 industrial engineering & automation Computer graphics (images) Immersion (virtual reality) Electrical and Electronic Engineering Game interface Mobile device Gesture |
Zdroj: | Wireless Personal Communications. 95:617-629 |
ISSN: | 1572-834X 0929-6212 |
DOI: | 10.1007/s11277-016-3914-4 |
Popis: | The use of motion controllers and cameras such as Microsoft Kinect as a gaming peripheral have increased the immersion of computer games today. Moving to using gestures instead of conventional handheld game controllers has increased the interest of players. Xbox 360, Xbox-One and the games that have been developed to be used with Kinect enable users to play using gestures, but this limits us to play our old favorite games and the new non-Kinect based games with same conventional peripherals. To overcome this limitation, we have developed a user friendly interface in MATLAB that replaces keyboard and mouse controls with our own designed gestures and enables us to play all non-Kinect based games using Kinect. For testing and demonstration purpose, we have applied the developed interface to three games which are Counter-Strike Global Offense, Candy Crush and Asphalt 8 Airborne. |
Databáze: | OpenAIRE |
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