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The iPhone, iPad, and iPod touch, like many portable devices nowadays, uses the finger as the only pointing device. Apple’s devices even support several simultaneous contact points, which, along with a simple, intuitive graphical interface, makes their use fluid, efficient, and overall pleasing for the user. As we have explained in earlier chapters, this entails a close, almost intimate connection between the user and the device. This particular relationship favors realistic designs; for instance, building a poker game application, you can allow your user to virtually “throw” cards on a table with a simple flick of the finger, adding to the real-life impression. |