Popis: |
Health promotion increasingly occurs outside of the boundaries of traditional care settings such as hospitals and clinics. Interventions that are anchored within community-based organizations, seeking to meet the nuanced needs of local residents, are a vital component of the wellness promotion ecosystem. These programs are particularly critical when addressing health in low socioeconomic communities, as the services may be more accessible, affordable, and relevant to the needs of populations facing significant barriers to wellness. In this chapter, we examine how technology can become embedded within the context of community-based health interventions. We present a case study from our research, in which we employed a user-centered design process to create and evaluate a novel family exergame within a community-based organization. We use this case study to discuss the criticality, challenge, and benefits of integrating wellness technologies within a broader community health promotion infrastructure. |