Gamification technique for supporting transparency on construction sites: a case study
Autor: | Frederico Araújo Durão, Dayana Bastos Costa, Regina Maria Cunha Leite, Hugo Meijon Morêda Neto |
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Rok vydání: | 2016 |
Předmět: |
Game mechanics
Engineering Process management Knowledge management business.industry media_common.quotation_subject 05 social sciences 0211 other engineering and technologies 02 engineering and technology Building and Construction General Business Management and Accounting Transparency (behavior) Field (computer science) Empirical research Originality 021105 building & construction Architecture Workforce Production (economics) 0501 psychology and cognitive sciences Design science research business 050107 human factors Civil and Structural Engineering media_common |
Zdroj: | Engineering, Construction and Architectural Management. 23:801-822 |
ISSN: | 0969-9988 |
DOI: | 10.1108/ecam-12-2015-0196 |
Popis: | Purpose The purpose of this paper is to evaluate the impacts of using gamification techniques to improve transparency of production assignments and worker performance and to increase the engagement of construction workers. Design/methodology/approach The research strategy is based on design science research. A web tool called Gamified Construction Project System was designed, implemented and evaluated through empirical studies. Findings The effectiveness of game mechanics used in the GamifiedSystem, such as the point system, the badge, the leaderboard and the feedbacks loops, improved the communication of weekly tasks, rules and policies through better information transparency; the system also motivated the workers to be more engaged and to improve their performance to win the game. Originality/value The main contribution of this study is the incorporation of gamification techniques in the visual management construction field and the adherence of the workforce to production tasks and rules. |
Databáze: | OpenAIRE |
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